Mobile Game Development
Android and iOS games built in Unity or Godot that run smoothly on the budget and mid-range phones players in Houston use.
Mobile, web and PC games for studios, brands, educators and indie creators in Houston — designed, built and launched with Unity, Unreal Engine and Godot.
Hexabeans is an offshore game development company for companies in Houston. We combine product thinking, modern engineering and transparent pricing in USD, so you can launch faster, scale without stretching your budget and keep a reliable team on hand after go-live.
From SaaS & technology, healthcare and real estate, businesses across the USA are investing in technology to grow. Our team overlaps with US mornings (East Coast) and runs daily stand-ups at a time that suits you. We quote and invoice in USD or USD, and every engagement starts with a free discovery call. Beyond Houston, we also work with businesses in Phoenix, Washington DC and New Jersey and across the USA.
A good game is more than code. It needs a tight core loop, readable art, responsive controls and levels that keep players coming back for one more round. Hexabeans builds mobile, web and PC games for startups, brands, schools and indie creators in Houston, using Unity, Unreal Engine and Godot. We prototype early, test the fun with real players and only then invest in full production, so your budget goes into features players actually enjoy.
End-to-end game development solutions tailored to businesses in Houston.
Android and iOS games built in Unity or Godot that run smoothly on the budget and mid-range phones players in Houston use.
HTML5 and WebGL browser games, plus 2D and 3D PC games built in Unity or Unreal Engine for PC storefronts.
Quick-to-learn games with tight loops, short sessions, word, number and logic puzzles, and ad-based monetisation.
Learning games for schools, coaching institutes and edtech platforms, with levels, rewards and progress tracking.
Real-time and turn-based multiplayer with matchmaking and leaderboards, and AR games that bring characters into the real world.
Characters, environments, UI, icons and animations in 2D or 3D, created to match your game's style.
Two-week sprints, demo builds you can test and a shared board so you always know what's next.
Maintenance, monitoring and new features after launch from the same team that built your product.
Experienced designers and engineers at a fraction of local hiring costs — without cutting corners on quality.
Agreed overlap hours for calls, daily written updates and a project manager who answers quickly.
We sign an NDA before discovery, and all code, designs and IP are transferred to you.
Fixed-price milestones or a dedicated monthly team, quoted in your currency with no hidden charges.
We agree on genre, audience, core loop and monetisation, and capture them in a clear game design document.
A playable prototype and art samples let you test the fun and approve the look before full production.
Levels, features, art and sound are built in sprints, with playable builds you can try on your own device.
We test on real phones and PCs for performance, bugs, difficulty balance and crashes, and act on player feedback.
Store submission, analytics, ads and in-app purchase setup, then updates, events and new content after launch.
We usually choose Unity for mobile and cross-platform games, Unreal Engine for high-end 3D and PC titles, and Godot for lightweight 2D games or when you prefer an open-source engine. We recommend the engine after understanding your game, team and budget.
Yes. We build real-time and turn-based multiplayer games with matchmaking, private rooms, leaderboards, chat and friend invites, using services such as Photon, Firebase or a custom Node.js backend that can scale as your player base grows.
Yes. Once the project is complete and paid for, the source code, art, sound and other assets created for your game belong to you, along with store accounts set up in your name. Third-party assets remain under their own licences.
It depends on the genre, the number of levels, 2D or 3D art, the platforms and whether you need multiplayer. A simple hyper-casual game costs far less than a 3D multiplayer title. Share your idea through the enquiry form and we will send a detailed, no-obligation estimate.
Yes. Most of our clients work with us remotely. You get a dedicated project manager, agreed overlap hours for calls, weekly demos and shared tools, so working with Hexabeans feels like working with an in-house team.
Our team overlaps with US mornings (East Coast) and runs daily stand-ups at a time that suits you. We fix regular call slots that suit you, send written progress updates every day and respond to urgent issues quickly.
We can quote and invoice in USD or USD. Projects are paid in milestones by international bank transfer, card or online payment services such as PayPal or Wise.
Yes. We sign a non-disclosure agreement before discovery, and all source code, designs and intellectual property are transferred to you once the project is paid for.
Yes. You get an experienced team for much less than hiring locally, an itemised quote before work starts and no hidden charges. Larger projects can be delivered in phases so you invest step by step.
Share your concept and get a free consultation and estimate for your game in Houston.
Call +91 91444 20004